Hello, I'm Gabriel
I’m a game designer with a strong focus on gameplay systems, prototyping, and creating meaningful player experiences. While I’m still early in my professional journey, I’ve already built a diverse set of projects across different genres, engines, and design challenges — from fast‑paced arcade games to exploration‑driven prototypes and system‑heavy RPG concepts. Each project has pushed me to think more deeply about player motivation, progression, and the craft of building fun.
My path into game design has been shaped by curiosity and hands‑on experimentation. I’ve taken on every role needed to bring my ideas to life — systems designer, programmer, UI/UX designer, level builder, and even artist when the project demanded it. Working this way has taught me how interconnected every part of a game truly is, and how important it is to design with intention and clarity.
I’ve collaborated with classmates, learned from mentors, and built solo projects that challenged me to grow both creatively and technically. Each experience has strengthened my understanding of the development process and reinforced my passion for designing games that feel rewarding, expressive, and thoughtfully crafted.
I’m excited to continue developing my skills, exploring new ideas, and contributing to teams that value creativity, iteration, and strong design thinking.